Divinity: Original Sin 2’s combat system.

Divinity: Original Sin 2’s combat system.

The combat system of Divinity: Original Sin 2 is rich in strategy and unique design, and the following are its main features:

  1. Turn-based combat base:
    • Action Order and Prior Attack Value: The game adopts a turn-based battle mode, and in each turn, the character can perform a certain number of actions, such as attacking, moving, casting spells, and using props. The order of actions depends on the character’s first attack value, which can be increased by improving the character’s agility attribute. Characters with a high Prior Attack value are able to act first, which makes it necessary for players to consider the Agility attribute in their attribute points and equipment selection in order to get a head start in battle.
    • Action Points (AP): Characters have a certain number of Action Points per turn, and different actions consume different amounts of Action Points. For example, a normal attack may only consume 1 AP, while using some powerful skills or special abilities may consume more AP. players need to allocate action points according to the battle situation in order to achieve the best battle effect.
  2. Environmental Interaction:
    • Available Scene Elements: the environment in the game is highly interactive, adding more strategy to the battle. There are various elements in the scene, such as pools of oil on the ground, barrels of gunpowder, trees, puddles of water, and so on. Characters can interact with these environmental elements through specific skills or behaviours.
    • Effects of environmental interactions: igniting a pool of oil on the ground can trigger ranged damage, causing massive flame damage to enemies standing on the pool; detonating a barrel of gunpowder can create an explosion, causing massive impact damage to the surrounding enemies; chopping down a tree can cause the tree to fall, creating an obstacle that blocks the enemy’s path or inflicts smashing injuries on the enemy. Reasonable use of environmental interactions can create favourable conditions in battle, causing unexpected blows to the enemy.
  3. Dual Armour System:
    • Physical Armour and Magical Armour: there are physical and magical armour settings in the game. The character’s equipment will provide a certain amount of physical and magical armour values, and these armours can absorb the corresponding physical or magical damage to protect the character from harm. At the same time, some skills can also provide the character with temporary armour bonuses. When a character’s armour value is not completely broken, the character is protected from most control effects and maintains the initiative in battle.
    • Importance of Armour Breaking and Control**: One of the core ideas of the battle is ‘Armour Breaking→Control→Kill’. Players need to lower the enemy’s armour value by attacking first, and when the enemy’s armour is broken, they will be more susceptible to control effects. For example, use specific skills to make the enemy fall into a stunned, frozen, or immobilised state, thus restricting the enemy’s actions and creating a favourable combat situation for your side. Then, when the enemy is under control, focus your firepower on them to kill them.
  4. Flesh and blood interaction:
    • UNIQUE ATTACK EFFECTS: There is a unique flesh and blood interaction system in the game, where the character’s attacks can cause different effects, such as chopping off the enemy’s arm, slicing off the enemy’s head, freezing the enemy, and so on. These effects will not only cause different levels of damage to the enemy, but will also produce corresponding additional effects.
    • Effects on the enemy: chopping off the enemy’s arm may make the enemy lose the ability to use the weapon and reduce its attack power; cutting off the enemy’s head can directly make the enemy unable to act; freezing the enemy can make the enemy unable to move and attack for a certain round, fighting for more chances of attacking for your side. This kind of flesh and blood interaction system increases the realism and strategy of the battle, and players need to choose the appropriate attack method according to the enemy’s state and weakness.
  5. Occupation and Skill System:
    • Diversified Career Choices: There are a variety of careers to choose from in the game, each with its own unique skills and attribute characteristics. For example, Warrior is good at melee attack, with high physical attack power and strong survivability, and can use all kinds of weapons to fight; Mage is good at using magic attack, able to cast all kinds of elemental magic and powerful spell skills, causing wide-range damage to the enemy; and Thief is good at sneaking and sneak attack, with high-explosive melee output ability, and can use some special skills for stealing and exploring, etc.
    • Learning and Upgrading Skills: Characters can obtain new skills by upgrading and learning skill books. The learning of skills requires certain conditions to be met, such as reaching a specific level, having enough skill points, or having the appropriate level of combat ability. Players can choose different skills to learn and upgrade according to their own game style and combat needs, creating a personalised character.
  6. Elemental Reactions:
    • Types of Elements and Interactions: There are various elements in the game such as water, fire, earth, and air, and these elements can interact with each other to produce different effects. For example, water can extinguish fire, fire can evaporate water and produce steam, which can cause enemies to fall into a suffocating state; electricity can be conducted into water, causing additional electric shock damage to enemies standing in water, etc.
    • Application in Combat: Players can use elemental reactions to enhance the effects of attacks or to inflict special status effects on enemies. For example, use a Water skill to create a puddle on the ground, then use a Fire skill to ignite the puddle, triggering a steam explosion that causes massive damage and control effects on the enemy. Rational use of elemental reactions requires players to have an in-depth understanding of the characteristics of different elements and to flexibly combine and apply them according to the battle scenario.
  7. Co-op and multiplayer modes:
    • Multiplayer Online Co-op: The game supports multiplayer online co-op mode, where players can form teams with other players to fight. In the co-op mode, players can formulate strategies for collaborative combat based on the occupational and skill characteristics of their teammates. For example, warriors can attract the attention of the enemy to create output opportunities for mages and thieves; mages can use control skills and ranged attack skills to provide support for their teammates, and so on.
    • Tactical co-operation and communication: Battles in multiplayer mode require good tactical co-operation and communication between players. Players can communicate battle strategies and action plans through voice chat or the in-game communication system to deal with enemy attacks together. Battles in co-op mode test players’ teamwork and strategy-making abilities, and also increase the fun and challenge of the game.

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